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ADVENT: /adīvent/, n. The prototypical computer adventure game, first designed by Will
Crowther on the PDP-10 in the mid-1970s as an
attempt at computer-refereed fantasy gaming, and expanded into a
puzzle-oriented game by Don Woods at Stanford in 1976. (Woods had been one
of the authors of INTERCAL.) Now better known as
Adventure or Colossal Cave Adventure, but the
TOPS-10 operating system permitted only six-letter
filenames in uppercase. See also vadding,
Zork, and Infocom. This game defined the terse, dryly humorous style since expected in
text adventure games, and popularized several tag lines that have become
fixtures of hacker-speak: “A huge green fierce snake bars the
way!” “I see no X here” (for some noun X). “You
are in a maze of twisty little passages, all alike.” “You are
in a little maze of twisty passages, all different.” The
‘magic words’ xyzzy and
plugh also derive from this game. Crowther, by the way, participated in the exploration of the Mammoth
& Flint Ridge cave system; it actually has a
Colossal Cave and a Bedquilt as in the game, and the Y2 that also
turns up is cavers' jargon for a map reference to a secondary
entrance. ADVENT sources are available for FTP at ftp://ftp.wustl.edu/doc/misc/if-archive/games/source/advent.tar.Z.
You can also play it as a Java applet.
There is a good page of resources at the Colossal Cave Adventure
Page.
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