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virtual reality: n. 1. Computer simulations that use 3-D graphics and devices such as
the Dataglove to allow the user to interact with the simulation. See
cyberspace. 2. A form of network interaction incorporating aspects of
role-playing games, interactive theater, improvisational comedy, and
‘true confessions’ magazines. In a virtual reality forum (such
as Usenet's alt.callahans
newsgroup or the MUD experiments on Internet),
interaction between the participants is written like a shared novel
complete with scenery, foreground
characters that may be personae utterly unlike the people who
write them, and common background
characters manipulable by all parties. The one iron law is that
you may not write irreversible changes to a character without the consent
of the person who ‘owns’ it. Otherwise anything goes. See
bamf, cyberspace,
teledildonics.
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